The last I saw, the output of DLSS 5 could barely be tweaked at all by devs (only two variables exposed IIRC?). So it’s not so much optimizing assets as needing to use ones that already look realistic in the first place and hoping the algorithm doesn’t mangle them anyway.
The last I saw, the output of DLSS 5 could barely be tweaked at all by devs (only two variables exposed IIRC?). So it’s not so much optimizing assets as needing to use ones that already look realistic in the first place and hoping the algorithm doesn’t mangle them anyway.