• Fedop@slrpnk.net
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    1 day ago

    VR Ocarina of Time! That’s wild. So it works decently well? How are the controls?

    • raspirate@lemmy.world
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      1 day ago

      It’s not perfect, but as a huge fan of the game, it’s definitely close enough for me. I’ve played all the way through it like 3 times already and I just discovered how fun it is to play randomizer mode so I can keep playing again and again and it still feels fresh.

      I have a higher tolerance for VR jank, but I’d say it’s like 90% of the way to being a proper VR port. I’ll list the most broken things:

      • you don’t get to draw your bow with 2 hands how you would want to in VR, you aim with one hand like it’s a pistol. Same for the slingshot. There’s no cross hair, so you just have to feel it out. With the bow at least, the arrow points directly toward where it will hit, so aiming isn’t too hard
      • For me at least, I can’t get the game to register c button inputs to play the ocarina. It has half life alyx style item equipping which works very well, but when I equip the ocarina, I can’t play it. Originally, my workaround was to just toggle to my virtual desktop view and play using the virtual keyboard. Eventually I “fixed” this by downloading an app called OpenVR2Key which maps my right stick to the c buttons. This mostly works, but if you’ve ever played on an emulator, you’ll know that using an analog stick for the c buttons is not ideal. It usually takes a few tries to play the song right, but to me it’s still better
      • there are certain ledges in the game that link refuses to climb by walking into them in VR. You have to either backflip up, find a way to jump off something so he’ll grab it, or just toggle to desktop view, quickly switch out of VR mode, use the virtual keyboard to walk forward and climb, and then toggle back to VR. It’s a headache, but it only takes a few seconds and the only two spots I’ve found where this is required are Death Mountain where you have to bomb the rocks to reach the top, and the room in the ice cavern with the spinning blade
      • the megaton hammer doesn’t always work right. Sometimes it won’t break the thing you’re hitting and you have to do the same “switch out of VR” trick
      • the dark link fight is super broken because there are 2 Links and the game gets confused. Dark Link’s movement makes you move too. It’s still beatable in VR, but you’re fighting the mechanics more than the enemy
      • areas that were originally rendered from a fixed camera angle with a 2D image for the environment such as the market will just appear as primitive geometry and everything is green. This is fixed easily by installing the right texture pack though

      All that said, everything bad I described takes less than 1% of the time you’ll spend playing, and for me it’s a dream come true to finally be in Hyrule experiencing everything I remember so fondly through my own eyes. The first time I stood under the Deku Tree, I just stood there for a few moments taking it all in and appreciating the true scale of it. Every time I’m crossing Hyrule field and hearing the incredible music, I always find myself thinking “I can’t believe I’m playing this right now.” I didn’t realize until typing this out just now, but it’s probably already one of my favorite VR games just because it was already one of my favorite games.