After finishing the four-or-so-hour preview build of Metro 2039, the upcoming first-person shooter sequel from Ukrainian developer 4A Games and falling completely in love with it, I reached out to the team to ask some questions about how they've approached the latest entry in their post-apocalyptic franchise – both in terms of the game itself, but also because their real lives have changed so much since Russia's invasion of their country in 2022.
If you give players the option to sprint or run, they’re going to always run. Even in games like Half Life 2. The default movement is “fastest”. You have to pace your cutscenes with the assumption that some players will just absolutely blast through the content (and/or completely ignore/skip dialogue) or sprint the whole way, and that’s fine.
If games are too slow-paced, they also die (see: Witcher 3, many, many players started it, but didn’t finish it, despite its commercial and critical success).