• Ashtear@piefed.social
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    13 hours ago

    It’s gonna be so weird playing this at non-slideshow framerates. Wonder if I’ll even still like it lol

    • creamfresh@lemmy.world
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      7 hours ago

      Unlike with the other N64 decomps, this time the genre evolved drastically. It might be rough.

      • Anivia@feddit.org
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        4 hours ago

        What N64 decompilation projects exist where the genre didn’t evolve drastically? Are you saying games like Mario 64 and OoT are representative of modern platformers/action rpgs?

        • creamfresh@lemmy.world
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          2 hours ago

          Mario 64 is still a very recommendable 3D platformer (a genre that sees only a handful releases every year) that aged really well; Starfox 64 was just released again with better graphics because the game’s still good (in a genre that’s basically dead); OoT and MM are still peak Zelda in a very rather small pool of Zelda-likes (not action RPGs). So yes, I don’t see much development in any of these areas.

        • kestrel7_7@lemmy.world
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          4 hours ago

          Halo was the first console FPS with decent controls. I said it. They’re all borderline unplayable before that.

          • tigeruppercut@lemmy.zip
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            4 minutes ago

            All FPS controller-based controls are inferior to keyboard+mouse. It just depends on how much hampering you can tolerate. People who played Doom on PC and adapted to Goldeneye were already making an alt control scheme work (although technically you could use 2 controllers to get a similar layout to Halo controls) because the game was good enough to warrant it at the time.

            Of course the Halo twin stick controls were/are superior to the weird N64 controller, but none of them have “decent” controls once you’re used to m+kb. I even played a bit of Goldeneye 20 years after release and had fun with it–muscle memory kicked in and it was fine.