Also, AAA is struggling with games being too large. Every game is so expensive and has so many years of development that it’s hard for a studio to survive a flop without a major publisher. But the major publishers are pushing for studios to pursue games that have a really high flop rate (live-service, competitive shooters/etc). Additionally because every game has so much money invested in it, the studios are scared to try anything too different or unique, resulting in the games having a bland “design-by-committee” and not offering anything meaningfully different from what’s already out there. Features are intentionally held back so that the game will have content to drip-feed the players later, resulting in lacking content at launch.
I really think the AAA industry needs to downside, split up many AAA studios into multiple AA projects.
Also, AAA is struggling with games being too large. Every game is so expensive and has so many years of development that it’s hard for a studio to survive a flop without a major publisher. But the major publishers are pushing for studios to pursue games that have a really high flop rate (live-service, competitive shooters/etc). Additionally because every game has so much money invested in it, the studios are scared to try anything too different or unique, resulting in the games having a bland “design-by-committee” and not offering anything meaningfully different from what’s already out there. Features are intentionally held back so that the game will have content to drip-feed the players later, resulting in lacking content at launch.
I really think the AAA industry needs to downside, split up many AAA studios into multiple AA projects.