alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 18 hours ago'We Own Up to This Oversight and Apologize for Any Upset Caused': 1666: Amsterdam Developer Admits Using AI Assets, Says They'll Now Be Replacedwww.ign.comexternal-linkmessage-square29linkfedilinkarrow-up192arrow-down13
arrow-up189arrow-down1external-link'We Own Up to This Oversight and Apologize for Any Upset Caused': 1666: Amsterdam Developer Admits Using AI Assets, Says They'll Now Be Replacedwww.ign.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 18 hours agomessage-square29linkfedilink
minus-squarewebghost0101@sopuli.xyzlinkfedilinkEnglisharrow-up8arrow-down14·16 hours agoThis is a valid point But so is the perspective of a single indie dev using ai placeholder art to build a prototype with the idea to attract or hire an artist when the concept has matured into an actual plausible future release.
minus-squaremushroommunk@lemmy.todaylinkfedilinkEnglisharrow-up33arrow-down3·16 hours agoExcept they don’t need AI to do that. That’s literally the point of many of the experienced developers who have been sharing their placeholder art.
This is a valid point
But so is the perspective of a single indie dev using ai placeholder art to build a prototype with the idea to attract or hire an artist when the concept has matured into an actual plausible future release.
Except they don’t need AI to do that. That’s literally the point of many of the experienced developers who have been sharing their placeholder art.