alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 8 hours agoDeveloper gets Half-Life running at 30 FPS on a Nokia N95 — proves 2007 phones can just about match 1998 PCswww.tomshardware.comexternal-linkmessage-square20linkfedilinkarrow-up1202arrow-down11
arrow-up1201arrow-down1external-linkDeveloper gets Half-Life running at 30 FPS on a Nokia N95 — proves 2007 phones can just about match 1998 PCswww.tomshardware.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 8 hours agomessage-square20linkfedilink
minus-squareadarza@piefed.calinkfedilinkEnglisharrow-up31arrow-down3·7 hours agophone resolution is only 240x320. do it again at 1600x1200 (what my 19in trinitron from that era runs at), or even just 1024x768.
minus-squareStampy@lemmy.calinkfedilinkEnglisharrow-up3arrow-down1·2 hours agoTo be fair, not far from your average crt monitor in 1998, maybe 640 x 480.
minus-squareLurkingLuddite@piefed.sociallinkfedilinkEnglisharrow-up1arrow-down1·edit-22 hours agoWhat?! Was I so privileged to have a 720p CRT at the time? (ok well not literally 720p, but a higher resolution 4:3… 800x600) … actually remembering it, it was probably well after 1998, but I have plenty of memories going, “mmmm, 800x600”. maybe even more at 1024x768. I only really started to understand what it all meant and how neat better resolution was with Unreal Tournament, so… definitely post 1999
phone resolution is only 240x320. do it again at 1600x1200 (what my 19in trinitron from that era runs at), or even just 1024x768.
To be fair, not far from your average crt monitor in 1998, maybe 640 x 480.
What?! Was I so privileged to have a 720p CRT at the time? (ok well not literally 720p, but a higher resolution 4:3… 800x600)
… actually remembering it, it was probably well after 1998, but I have plenty of memories going, “mmmm, 800x600”. maybe even more at 1024x768.
I only really started to understand what it all meant and how neat better resolution was with Unreal Tournament, so… definitely post 1999