It made it possible for us to ship something, but what we shipped was not what people wanted.

  • Ludicrous0251@piefed.zip
    link
    fedilink
    English
    arrow-up
    2
    ·
    edit-2
    8 hours ago

    Legend did what it could to support the game post-launch, ultimately releasing a multiplayer mode named Unreal 2: XMP, which was extremely well received by the people who played it.

    I cannot tell you how many hours I sunk into U2:XMP. Have not found anything close to scratching that itch since. A great mix of CTF/KOTH game modes in one, and an excellent custom map scene.

  • VerseAndVermin@lemmy.world
    link
    fedilink
    English
    arrow-up
    10
    ·
    edit-2
    15 hours ago

    I wonder how normal this was. I really deeply love the Oblivion soundtrack.

    Even the music proved unusually challenging. Initially, the music was contracted out to Jeremy Soule—who composed the music for The Elder Scrolls 3: Morrowind around this time, and would go on to write scores for Oblivion and Skyrim. Hiring Soule should have been a slam dunk for Legend. Yet Dahlgren began getting feedback from his team that the music was “not what we signed up for”.

    Dahlgren looked into it: “I saw that he was subcontracting to other people, and the stuff that was being produced by those other people was not the standard that I was holding the game to.” In the end, the bulk of the musical score was done by Tommy Tallarico’s production company. “Tommy came in and created some outstanding pieces.” Dahlgren says.