This argument was discussed already: subscription had, and has, it’s own market in which is a finite resource of customers willing to endlessly pay.
The problem was for products that were “surprise subscription” : a customer buying Crew1 on the shelves of the single player category… then, after some random number of month discover it was, indeed, a “surprise subscription” which ended whenever Ubisoft felt like to do so.
This argument was discussed already: subscription had, and has, it’s own market in which is a finite resource of customers willing to endlessly pay.
The problem was for products that were “surprise subscription” : a customer buying Crew1 on the shelves of the single player category… then, after some random number of month discover it was, indeed, a “surprise subscription” which ended whenever Ubisoft felt like to do so.