• alessandro@lemmy.caOP
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    1 hour ago

    This argument was discussed already: subscription had, and has, it’s own market in which is a finite resource of customers willing to endlessly pay.

    The problem was for products that were “surprise subscription” : a customer buying Crew1 on the shelves of the single player category… then, after some random number of month discover it was, indeed, a “surprise subscription” which ended whenever Ubisoft felt like to do so.