The devs plan to “double down” on the game’s “dynamic stealth gameplay” in turn.
As someone who doesn’t enjoy PvP, but who did really enjoy the Thief games, this makes it infinitely more interesting, not less.
Couldn’t agree more. I just plain hide pvp-tagged games these days from steam/gmg/gog. Ive gone real hard on that stuff in the past and i just think i dont really have the same kind of happy fun i do compared to pve stuff.
RL is pvp, i dont need it in my escapism too x)
Same boat. But also feel like as an adult with limited time I don’t want to deal with others negativity. Nor do I in certain games have time to check in on my stuff regularly.
Chess is PvP. Negativity is not a necessary part of competitive gaming.
Nor do I in certain games have time to check in on my stuff regularly.
This is a huge part of it. When I was younger with no responsibilities and could tailor my schedule around a game, I enjoyed this stuff. Now? I don’t want to have to think about whatever game when I’m not actively playing it, and if I don’t play for a few days, I want to be able to return and find things as I left them. That philosophy is antithetical to many modern PvP games’ design philosophies, where they want you to be constantly thinking about it and emotionally invested in it.
Yeah, this mirrors my feelings exactly. Coop is great, though; happy to see that included.




