I made, “Strait to War”, where you have to get a tanker through the Strait of Hormuz. You can’t pick your side, you just spawn in as either a tanker, an Iranian drone, or a US frigate. You have an objective but there is no real winning the game. It’s an anti-war game disguised as a war game.

Sound doesn’t work yet. Let me know what you think. I will add Iranian speed boats next. And I have no idea how it will scale with lots of users.

  • Rentlar@lemmy.ca
    link
    fedilink
    English
    arrow-up
    2
    ·
    edit-2
    18 hours ago

    Ok works great! One bug report, one feature request:

    • 4 frigates ran aground from their guard circling… if near the coast they should circle the other direction. Or this is Hegseth’s Navy.
    • As an oil tanker can we get a red or green flag/spot to indicate whether our destination is in bound or outbound? I survived for a while but wasn’t sure if I was going the right way and autopilot was going crazy.

    game screenshot

    • Greg Clarke@lemmy.caOP
      link
      fedilink
      English
      arrow-up
      2
      ·
      17 hours ago

      Thanks for the great feedback. I added collision avoidance for land and friendly vessels and greatly improved the frigate behaviours. We’ll see if my behaviour logic is smart enough to deal with complex navigation like in your screenshot. I’m hoping the improve collision avoidance will solve the crazy auto pilot issue and that way you can just engage the auto pilot to know what way to go. I just deployed those changes. Thanks again!