Renegade, mastered.
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For some reason I thought this was going to be an open-source community effort, but it’s not. It’s proprietary and made by an indie studio called Totem Arts.
Disappointing.
That’s not the end of the world.
I am huge supporter of FOSS, whenever possible I use FOSS applications on both desktop and mobile. But indie games is actually one area where it would make sense to have proprietary engine and art (albeit maybe for a period of say 10 years for the engine and a somewhat longer period for art).
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yah, 12 years of cooking is crazy for it not to be. wonder how many open source games could actually be made like that.



