• Washedupcynic@lemmy.ca
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    19 hours ago

    Refusing to release titles to the PC isn’t going to make me run out and purchase a console. There are tons of games on PC. My backlog is long enough that I can live happily without whatever kind of bullshit Nintendo, Sony, and Xbox are trying to peddle. Assuming I did care about a specific title, and it’s being gate locked by console exclusivity, I’ll fucking pirate it. Sony, Microslop, and Nintendo can all get fucked.

    • ZeDoTelhado@lemmy.world
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      15 hours ago

      I’ve seen way too many times people getting a console because of an exclusive. Now the thing is, we are entering on a very dry hardware season where prices gone to shit (and yes consoles also increased prices), so does Sony really thinks people will be super willing to get an overpriced console on the current economy because of a single exclusive? Sounds like a losing strategy

    • artyom@piefed.social
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      17 hours ago

      That’s great for you but this is a tried and true strategy. People buy dedicated DRM machines to get access to exclusive games all the time.

      • a_non_monotonic_function@lemmy.world
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        14 hours ago

        The answer could actually be much simpler. Last I checked horizon zero Dawn sold over 3 million units on steam which is nowhere near what they sold on PlayStation systems.

        I wonder what the cost of porting a game that size is these days, because a few million copies may not be enough to float the endeavor.

        • Sonalder@lemmy.ml
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          3 hours ago

          You forgot to mention that it was ported years after its initial launch. Porting is way cheaper than developing especially nowadays where we have basically the same architecture in a dedicated DRM machine (console) than in a Personal Computer, it’s basically a x86 APU running a proprietary fork of BSD (and Windows for xBox). It’s not like back in the days where each machine (pc or console) had there own architectures that could radically differ. Also Game Engines have feature backs-in, Vulkan is universal (and better than DirectX (Microsoft) or OpenGL). Honestly I wouldn’t be surprised that selling 3M copies on Steam alone at a 50% discount would still be a profitable porting.

          Porting and developing are not my jobs DYOR.