What could they possibly do that needs that much RAM that does not provide an income.
64 GB is more than just a bit of extra memory. 32 is enough even if you are running docker containers.
Just buying RAM for the sake of it and then complaining about lack of affordability is not a helpful thing. Yes RAM was cheap so people did that. But you can just not do that and be mostly fine.
My primary gaming machine is also my primary work machine because my job gave me a budget and told me to build whatever I needed.
I genuinely find myself sometimes pushing 45-50GB of usage but then I also run local LLM workloads (sometimes glm-4.7-flash for agent use, and our apps use LLMs for things like smart paste and title/tag generation).
I have 64 GB in my CAD machine, unfortunately or fortunately it doesn’t really make use of it like systems used to 15 years ago. Many CAD tools write portions to nvme temp drive folders now and don’t fill RAM, that way the companies can claim a lower hardware spec (at least thats my theory on why they no longer max it out)
I personally use like 40gb of ram opening up city skylines and rimworld before I started compressing textures. VMs, video editing, 3d modeling are all ram demons and are all hobbies people have.
There are plenty of workloads that need 64 to 128 gb of ram.
Double the ram that YOU realistically need but maybe not of the RAM that they need… perhaps they do more than just gaming?
What could they possibly do that needs that much RAM that does not provide an income.
64 GB is more than just a bit of extra memory. 32 is enough even if you are running docker containers.
Just buying RAM for the sake of it and then complaining about lack of affordability is not a helpful thing. Yes RAM was cheap so people did that. But you can just not do that and be mostly fine.
My primary gaming machine is also my primary work machine because my job gave me a budget and told me to build whatever I needed.
I genuinely find myself sometimes pushing 45-50GB of usage but then I also run local LLM workloads (sometimes glm-4.7-flash for agent use, and our apps use LLMs for things like smart paste and title/tag generation).
You are right, people overbuild. And if they log ovwrall system load its probably so low on a home server.
64gb of ram is very useful for 3d modeling and other hobby arts.
Used to be cheap AF too. Shame
I have 64 GB in my CAD machine, unfortunately or fortunately it doesn’t really make use of it like systems used to 15 years ago. Many CAD tools write portions to nvme temp drive folders now and don’t fill RAM, that way the companies can claim a lower hardware spec (at least thats my theory on why they no longer max it out)
I personally use like 40gb of ram opening up city skylines and rimworld before I started compressing textures. VMs, video editing, 3d modeling are all ram demons and are all hobbies people have.
There are plenty of workloads that need 64 to 128 gb of ram.