For what it’s worth, usually devs use one of a handful of telemetry solutions to track achievements and the like. There’s some plumbing needed to hook those systems to a platform like Steam, but it’s the same idea for Xbox, PSN, etc.
Most major platforms have the same general pieces on the backend, though all laid out a bit differently.
For what it’s worth, usually devs use one of a handful of telemetry solutions to track achievements and the like. There’s some plumbing needed to hook those systems to a platform like Steam, but it’s the same idea for Xbox, PSN, etc.
Most major platforms have the same general pieces on the backend, though all laid out a bit differently.