alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 4 days agoBaldur's Gate 3's lead writer hopes we won't want to save scum [repeated quicksave] in Divinity: 'Our ambition is certainly to make failure more interesting'www.pcgamer.comexternal-linkmessage-square43linkfedilinkarrow-up1177arrow-down13
arrow-up1174arrow-down1external-linkBaldur's Gate 3's lead writer hopes we won't want to save scum [repeated quicksave] in Divinity: 'Our ambition is certainly to make failure more interesting'www.pcgamer.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 4 days agomessage-square43linkfedilink
minus-squareAppoxo@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up1·1 day agoI considering save scumming only when I try to do something fatal (e.g. jumo from cliff, box/ignore social space of a random cop on the street). But I’d honor a game story decision if I made it myself and not save scum.
I considering save scumming only when I try to do something fatal (e.g. jumo from cliff, box/ignore social space of a random cop on the street).
But I’d honor a game story decision if I made it myself and not save scum.