

Hold on, Satisfactory? Wasn’t that game on kickstarter with crowd funding promising a steam release to backers, and then released as an epic exclusive for a year?


Hold on, Satisfactory? Wasn’t that game on kickstarter with crowd funding promising a steam release to backers, and then released as an epic exclusive for a year?


If you want https it’s gotta be a external DNS record anyway
Not sure what you mean by that, but off the top of my head, you can get certificates via challenges that prove DNS control (rather than checking if the DNS points to your server), and you can get wildcard certificates so you don’t even have to expose the existence of subdomains.
And that’s ignoring the option of using your own CA, which only really works with your own devices, but for local access might be viable.


Also pretty sure embrace extend extinguish doesn’t apply to a straight up buyout, it’s about taking a competing (often opensource) technology, embracing it and supporting it, then moving to take control over it by extending it (thus becoming the de facto main implementation, as others struggle to keep up with changes), waiting for competition to die out before finally dropping support, thus killing the technology


The optimistic approach is that they have a unified VR runtime that is straight up missing features on Linux, so hopefully they’ll fix that up and improve it to work better.


Pretty sure twitch has deals with streamers that restricts how they can stream. I think SimpleFlips had a video explaining why he stopped streaming on YouTube, he didn’t realize the twitch partner contract required him to stream exclusively on twitch at the time. I’ve also heard some things about how you can stream simultaneously, but twitch doesn’t allow you merging chats from different platforms, so if you want to show chat in the stream itself, each platform might need a separate box.


Edit: possibly relevant, apparently the game had some pretty bad bugs with the navigations on launch. I played it after those got patched, so my experience may have been different to yours
Unfortunately not the issue, I didn’t play it early after release, and tried playing multiple times over the years. The ship navigation alone isn’t too bad, but it can absolutely get tedious, and I feel like the game acknowledges it by giving you the option to skip it after some time… But you’re not in control of when that option to skip appears, and when the game dripfeeds you dialogue instead.
It mostly feels like good ideas that just don’t work well together for me, or are ruined by a few decisions that I find annoying, like slow animations everywhere.


I tried multiple times to get into heaven’s vault, last time with a mod to speed up gameplay (speeding up game time, faster cutscenes, skipping ship navigation), but it still feels so painfully slow, and the thing that killed the last of the fun for me was when I realized the game occasionally making you “review” translations is basically forcing you to lock in the correct solution by eliminating any wrong ones you got.
Like dammit, is it supposed to be an on-rails walking simulator, or an open-ended puzzle game? Because it feels like it’s trying to be both, and failing on both counts.


Yup, and this kind of stuff is why I support the lawsuits against Valve - in the sense that I do want oversight and fair judgement on the issues being raised, especially since one included an email from a Valve employee saying a developer isn’t allowed to sell their game cheaper than on steam.
I imagine if Valve isn’t doing anything wrong, it’ll just waste some time - but it could also do good for game developers and players, by reducing the cut, but also potentially by opening up Steam’s tools for networking, input, workshop to not be locked into their platform (since that can definitely keep devs on steam in cases where they might want to diversify)


I’ve gotten such symptoms before when running out of RAM - I’m on Arch and never bothered setting anything up for that instance and I’m not sure what’s going on, but I think the system is struggling to recover memory or something before it resorts to killing processes, and would sometimes freeze for a minute like that.
That said, yeah… Kernel modules (which device drivers often are) are allowed to run at a higher level of privilege, with less oversight, more access to hardware and better performance, so if they misuse that privilege they can break things badly. And with proprietary drivers, you have no idea or control of what it’s actually doing, so you can only try to downgrade or wait and hope the company fixes it.


The weakest part of any security system is the people.
Well, maybe not any, but most ;D


If I understand correctly, it’s a different kind of “immutable”, since distros like Bazzite provide premade immutable images you use and anything else you need you install using alternative means, whereas NixOS is an immutable image generator that requires you to set up your own definitions for the image, but also lets you install software by adding it to that image.


In-memory kernel patching is complicated, AFAIK only select distributions support it, right? If kernel hotswap is successfully implemented this way, it should allow switching between arbitrary kernels at runtime without extra work or setup.
Of course, that’s a pretty big “if”, but a simple unified system sounds like a great thing. And of course there’s more to this than swapping kernels.


Developers already care about it. Not all of them, not all the way, but many are aiming for steam deck compatibility via proton. It’s not perfect, and some devs are vehemently holding out, but it’s progress!


Literally the last two RSS items right now are about how splitting packages will require intervention for some users (plasma and Linux firmware).
Maybe a nitpick, but the linux-firmware situation is different, it’s not about needing to install extra packages (they turned the existing package into a meta package or whatever it’s called), but about that coinciding with some changes that can break the upgrade process and require you to force uninstall a package before proceeding.
But yeah, good point about plasma, the only differences I can even think of are that plasma is probably more popular, and definitely more important to have working.


While I agree with the rest, does Lutris have backup options? I never actually checked, but don’t remember seeing any of that


The issue is that the privacy policy changed on an old game people bought long ago, and now they’re not allowed to play the game without agreeing to the changes.


I had the impression cloud was about the opposite - detaching your server software from physical machines you manage, instead paying a company to provide more abstracted services, with the ideal being high scalability by having images that can be deployed en masse independent of the specifics of where they’re hosted and on what hardware. Pay for “storage”, instead of renting a machine with specific hardware and software, for example.
I think the trick might be that nothing is stopping you from using more than one 32-bit integer to represent addresses and the kernel maps memory for processes in the first place, so as long as each process individually can work within the 32-bit address space, it’s possible for the kernel to allocate that extra memory to processes.
I do suppose on some level the architecture, as in the CPU and/or motherboard need to support retrieving memory using more than 32 bits of address space, which would also be what somebody else replied, and seems to be available since 1999 on both AMD and Intel.
I got the impression that the PolyMC situation was quite different, with that developer masking it and doing a minority of the work, but after one change made by the rest of the developers they snapped, used their control over the repository to remove the rest of the maintainers and take sole control over the repository.
I was aware of some shenanigans and hostility from PolyMC and never used it, but I got the impression there were no major outward signs before that happened?
I presume it’s the onboard computer that does the camera processing for tracking, and managing the wireless stream when streaming. They’d need to get a supply of cheaper chips that can still keep up with the processing, alongside less RAM and minimal storage, and develop a cut down system image that cannot run games and only does tracking and streaming. Unless you want a wired steam frame, I guess.
Which is all feasible, but it would take work, and then you’d get to manufacturing another variant, maintaining another version of firmware/software, how many people would go for it. And I have the impression Valve is already having trouble procuring enough hardware as is.