

I know EGS is hated around here but I can’t help but feel this is a move in the right direction. Linux seeing more ‘mainstream’ support will only help solidify it.
This does amuse me as I recall Tim was not too fond of the idea a few years ago.


I know EGS is hated around here but I can’t help but feel this is a move in the right direction. Linux seeing more ‘mainstream’ support will only help solidify it.
This does amuse me as I recall Tim was not too fond of the idea a few years ago.


I’ve seen various clips of people playing this and while I think its neat, I’m not quite sure how I feel about it. Its definitely a new direction for an MMO.


Well you got stuff like this:
Unfortunately I think Lucas Pope’s concerns are valid.


I misread the title and thought the game’s name was “someday”.
It seems like the actual game title is “The Legend of California”, which is admittedly not as cool as “someday”.


I think this boils down to people want to see more passion projects.
That being said, I’m personally in the indie dev and somewhat in the indie film space and so I’m hugely biased and hope we see more things headed in this direction.


Since 3rd party games hit $400 million in sales last year, I’m guessing no, they must be referring to actual sales.


I know more than a few friends and family who did similar.
Got into the industry, got burned, left it for good.
I think its pretty understandable to want some more life stability after going through those motions.


What kind of hosting service doesn’t have afterhours support?


Kind of funky?
I run into a lot of weirdo problems that have been difficult to figure out, some of which I haven’t solved and just decided to live with for now.
I do a lot of game dev stuff and that’s been a funky space to operate in because a lot of software I use is either not available on Linux or its there but has big quirks that you don’t get warnings about. I’ve generally found alternatives but there are a few spaces where a single app or two absolutely dominate the space and they tend to be extremely proprietary and Windows/Mac only, especially as you start treading into the higher end fidelity stuff.
The other big hiccup I’ve ran into is collaborative stuff. A lot of other people are locked into certain formats or services which either don’t support Linux at all or its such a barebones support that it makes it frustrating to use. The people you collab with often don’t even know of these hiccups so they’re usually baffled on why you’d recommend switching to anything else and tend to blame the issues on Linux rather than the software.
Now I’m not particularly Linux savvy so this could be just normal stumbling blocks on the way to figuring it out, and I am slowly figuring things out, but it has been a funky journey.


They do, but I only have the one option.


I finally decided to give in and check it out - But my card gets getting declined by their payment processor. Everyone else I know whose tried to buy it has run into the same error.
I don’t know what’s going on with that but I guess I’ll have to wait for it to land on Steam before I can really check it out.


As I recall Brandon Sanderson plays a lot of games, especially tabletop ones, so this would make a lot of sense.


I mean yeah, its a good creative outlet.
Its relatively simple to get started, just download godot or unreal engine and try a template, and just start messing with it. You’ll know quickly if its your jam or not.


Mostly agree.
90% of the time they are asking other indie devs who are also bad at descibing their game. They have very likely never been told their Steam page looks awful or is described poorly.
The YouTuber part is difficult. If you go to contact them, many straight up say don’t send me your games to check out on their contact page, and out of the ones that do accept keys, you’re usually looking at a very small chance that they’ll stream it.


Most people leave the industry when you crunch through a game and then get laid off anyways when the studio closes.
Even so, its the team’s collective experience that’s important. An individual themselves might have a lot of experience shipping games, but getting laid off and joining a new team just means they’ll get to watch the new management make the same mistakes they just went through.
Edit: Fixed getting laid -> getting laid off lol


He’s right, its brutal that a single “failed” or even a break even title can end a studio and all the talent and experience gets lost.
A bad game is often valuable dev experience, even if it doesn’t feel that way when you’re going through it.


Its the Matthew effect - Steam is going to show you popular games because they’re popular, which leads to them being more popular. It’s usually games with big marketing budgets/efforts outside of Steam that eventually hit ‘popular’ and then stay there.
If I had to contribute my extremely biased two cents: Steam recommends ‘similar’ games based on tags, popularity, and if your friends play it. You play Valheim, its going to show you survival crafting games, viking games, and maybe a third person action game. If another relatively popular game has all three, you’re almost guaranteed to be shown it.
In the indie dev space you’re trying to leverage this by changing your tags to a popular game similar to yours so players of popular game will hopefully get recommended your game. (Also a lot of devs do this which dilutes its potential)
My biased take is that these tags fall short and it leads to ‘similar but different’ game recommendations which eventually had your storefront dominated by mass sellers or the big titles in a specific genre trying to muscle in on the space that Steam believes must be your favorite genre(s) because you bought the games marked as similar that it recommended to you.
If you actively try to find niche titles via labs or whatever then you can get it better tuned, but for most people I think they usually end up seeing just already big and successful games.
Sorry for the long rant, thanks for coming to my TED talk.


You mean ‘ram’ it?


This is likely not the case but I feel obligated to note that if you use Steam’s Proton and store games on an NTFS drive, its given me quirky problems in the past.
What does it do when it freezes? Screen suddenly gets stuck, crashes to black screen, different color screen, etc?