

The level scaling in Oblivion and Skyrim are worse, true. It’s kind of impressive how bad an idea and execution the level scaling in Oblivion was. They place enemies based on your total level, so if you leveled up from non-combat skills then you’ll have a bad time. It makes exploring kind of pointless, because you’ll never find anything interesting. And then there were the bandits wearing thousands of GP worth of equipment mugging you for 100gp.
one of the original developers recently came out and said it was a huge mistake: https://www.rockpapershotgun.com/elder-scrolls-4-oblivions-level-scaling-was-a-mistake-says-designer-so-why-is-it-in-the-remaster
In morrowind, not much scales with you so it matters less. You can’t raise a skill above its stat, so you can kind of paint yourself into a corner with bad leveling. (Though I think you can use fortify-attribute to get around that at trainers)
I saw that one too and thought similarly!