

Oh, I get it, sorry for the confusion and thanks for the explanation.
Oh, I get it, sorry for the confusion and thanks for the explanation.
It’s not? I’m not from the Anglo-sphere, so these new terms can escape me. Are not racism, white imperialism and minority issues part of the woke thing?
I don’t remember how much it takes, sorry, but if I got to the end it must mean that it was good from the start :)
For the woke part, the whole game is a critique of white colonialism: there are multiple factions, but it’s clear as the sun that the good one is the islanders oppressed by these new factions that came to.their territory ignoring or destroying their culture. Which it’s fine, I get and I agree with it, but after 20 hour I’m really full with it…
Well you get to manage a fortress, and that is a whole quest line plus an infinite number of random quests. Then how the final battle goes depends on which quests you completed during the story (but not only), how you completed them and on which choices you make in the first half of the final mission. Lastly, there is a huge dungeon with multiple stories each more difficult and more lootable the deeper you go.
I had a blast.
First one was a blast, especially with the whole fortress thing. Second one was good, but felt diluted and with “too much woke” shoved down your throat… Nothing against the themes per se, but not constantly in your face.
For that I use this list from Umberto Eco