• 4 Posts
  • 341 Comments
Joined 8 months ago
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Cake day: December 22nd, 2024

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  • Frankly it’s very weird that you’ve tried them with Lutris and Heroic and have such a horrible success rate on GOG games specifically

    Oh it’s not just GOG, it’s Epic as well. And frankly, I don’t believe you. Based on what you said above about “don’t tend to learn how to do things yourself” I’m gonna guess you’re using all sort of tricks to get shit to work. The only thing I do is hit download and then open. If they don’t work, I don’t bother with anything more than that (or try opening them in Steam, sometimes that works).

    You must be incredibly unlucky or the Steam Deck (assuming that’s what you use)

    I have 3 different devices, including a Steam Deck, that I have had the same experience on.

    Steam games come with phone-home DRM

    Which is completely irrelevant if you’re not buying/redeeming them on Steam.

    GOG going with the Steam APIs and Steam’s very own fork of Wine (which is what Proton is), the former designed to tie games down to Steam’s server infrastructure

    LOL what? I’m very interested to hear more about what you think Steam’s “server infrastructure” or the store app has to do with this. And how that relates to myself and GOG having problems but you not having them? How can it work “just fine” for you in Heroic/Lutris but simultaneously GOG is incapable of the same?


  • if you try and run the games directly with Wine yourself you get none of the modern conveniences in things like Steam, Lutris or the Heroic Launcher and have to actually learn the “old ways” of going through the log when game fails to launch

    They do not work in Lutris or Heroic either, as I said previously.

    the tradeoff is that you’re tied to their ecosystem and don’t tend to learn how to do things yourself

    All of Steam’s Proton stuff is open-source and GOG could easily implement them, but they make the decision not to every day.

    I get it, Linux makes up like 3% of the gaming market, but its paramount to me personally, and while I appreciate GOG’s game preservation and other ethics, at the end of the day, it doesn’t matter. The fact that I have to “learn the old ways” is why I won’t buy from them. I do not want to “learn how to do things myself”, I just want to play the games I paid for and not be spied on and have ads relentlessly crammed down my throat. Sorry, not sorry. I have a job already.










  • is it something you’d recommend for a privacy worried user?

    Absolutely

    I assume google headphones would cease to work if I degoogle the device

    They’ll work perfectly.

    Is there a pixel device with a jack port?

    No.

    Are batteries inside pixel devices glued to the frame or can they be easy to change?

    They are glued, like all modern devices.

    My main OS is debian. How easy is to transfer data from GrapheneOS to debian and the other way round?

    Very easy with KDEConnect/GSConnect.

    Overall if you run GrapheneOS on a pixel, how many years running it and what do you think about it?

    About 4 years. I like everything about it. The only thing I don’t like is that it can’t solve problems inherent in Google’s monopoly. So some Google Play apps will not work and notifications won’t work without Google’s proprietary Google Play Services or one of the super rare apps that support unifiedpush. The vast majority of developers don’t publish their apps outside of the Play Store, and almost none of them support anything other than Google’s FCM for notifications. Google Pay simply won’t work at all.


  • You don’t have to use the latest OS.

    Yes, Tahoe will be the last. However that will last you another year and then you’ll get a couple more years of security updates after that, so it will still be safe to use. The thing is already >10 years old so hopefully you can find a suitable replacement before then.

    Putting Linux on a Mac is, in my experience, a right pain in the ass. They have proprietary hardware and drivers that just make it very painful.