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Joined 3 years ago
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Cake day: July 24th, 2023

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  • Fundamental computer hardware like cpu/gpu wafers and the stuff that goes into RAM is EXTREMELY hard to make at all, let alone at any remotely competitive level. And the people currently running it in the world have had a LOT of time to get VERY good at it.

    Instead of tens of billions, you’d need hundreds of billions just to get started. Plus, Valve probably doesn’t want to try to compete and then get destroyed by one of those companies, essentially killing themselves in the process. They probably generally want to just stay in their lane and not overextend. They just started supporting a brand new entire operating system now, and that’s probably enough, for now. Maybe in the future if everything is really successful?






  • Just use an old version of Audacity. Audacity was never a good DAW. It’s like…

    Sound Recorder is Notepad, Audacity is Wordpad, and your actual DAW is actual Word.

    I’ve always seen the act of beefing-up and feature-bloating audacity as incredibly counter productive. Make it more efficient and lighter weight and streamline the UI. Make it start and stop VERY fast. And no logins or purchases or accounts or telemetry or any of that bullshit, Audacity is the desert island editor that requires no DRM or setup and will be the best balance of it-just-works and ability, given enough time.









  • It would also have to have some sort of repeatability. If you only get one lootbox per account, even if it’s random, I wouldn’t consider it gambling.

    It brings me back to valve adding skins in. They probably wanted it to be random so people wouldn’t just buy a handful of great looking skins but not the more normal ones. Honestly, if lootboxes were free and timegated and you only got one per day… Then the skin makers wouldn’t get any money. Unless Valve hired them, which they probably don’t want to do. But then also the game benefits from having high quality skins and they should just hire them… but then fans can’t really get involved in skinmaking.

    So give free crates at a slow rate, but sell cheaper keys with count and rate limits. But kids shouldn’t be gambling.

    Soo… The free crates are random, the paid keys are more expensive and let you manually select from a set like in gw2 mount select license.

    That way, you can tie royalties to the set but give more to the skin that’s chosen. And, since the money isn’t spent on randomization, it isn’t shitty gambling.

    Eh? Yeah? What do you think about that? See any flaws?


  • Probably for the better? Not sure though.

    In gw2, I’m assuming you mean that you can’t gain black lion keys?

    But you can buy gems?

    I like how if you can pay money and get something useful, it’s shitty for the company to do and pay2win.

    But if you can pay money and it only be skins, it’s shitty for the company and purely for addiction.

    But then if they can have value, now it’s really gambling and trading?

    Yet we can pay money to play games which get us nothing and that’s fine.

    The legal system still can’t figure out digital goods, it seems. Not a criticism, just an observation. If it were easy, it would be solved and everyone would be happy.

    Maybe we should just listen to gamers. If it feels shitty, it is, and if it doesn’t feel shitty, it isn’t. But then also, we know that people in the throes of addiction don’t always know they are.

    But also, why do we even ban gambling? To protect people from that which is an obvious abuse and manipulation of their senses to seal their money? Fair trade being allowed.

    So then why does the definition of gambling have anything to do with randomization? Would it be better or worse if there was no randomization? To me, that seems irrelevant.

    Ugh I’m getting too deep in this and society is starting to unravel. I’m starting to think about stuff like different geographic social contracts for how to medically research and agree on scientific findings, and how those do or don’t eventually define law. Like your country may accept certain expectations of law structure and how close it’s defined to the findings of whatever medical conventions you have, such as how addiction is formed and the level of social contract in result or even awareness of said findings. And also that much of games in general is randomized…

    Hmmmmm. I wish there was a good answer for this stuff.