minus-squareIoughttamow@fedia.iotoPC Gaming@lemmy.ca•Baldur's Gate 3's lead writer hopes we won't want to save scum [repeated quicksave] in Divinity: 'Our ambition is certainly to make failure more interesting'linkfedilinkarrow-up5·5 days agoI know torment tides of nuneneria ran with this idea, and in a fair few instances failure lead to alternative or better results. I still had a quick save habit though linkfedilink
I know torment tides of nuneneria ran with this idea, and in a fair few instances failure lead to alternative or better results. I still had a quick save habit though