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12 days agoA post 1.0 goal is to be a general engine replacement for many Bethesda titles. OpenMW would be a platform for other projects to build OpenOblivion, OpenNewVegas, etc on.
A post 1.0 goal is to be a general engine replacement for many Bethesda titles. OpenMW would be a platform for other projects to build OpenOblivion, OpenNewVegas, etc on.
I’m not going to say “Don’t learn gentoo next” but if you’re already well versed in Nix or setting up a base arch install, I feel like the only thing Gentoo will teach is “How long does it really take to compile Firefox from source?”
Are you able to block it from your user settings page? There’s a tab for adding communities/users to your blocklist.
I use it whenever I want to block a community, but I don’t want to visit their page.
OpenMW already uses the bullet physics engine. However, it’s not really exposed to the existing Lua API right now, hence Max Yari implementing physics separately in Lua.
Test footage of Oblivion assets loaded in OpenMW shows that physics like ragdolls or interactive objects is already possible.