

Legally distinct Super Mario RPG, eh.
Good thing this one never took off with how litigious Nintendo’s been lately.
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Legally distinct Super Mario RPG, eh.
Good thing this one never took off with how litigious Nintendo’s been lately.
Kinda telling that not a single one of those revealed titles on that roadmap is new. Not even a new game in an existing IP.
I’m not sure how much time they have before they start to be perceived as ceding their long-term dominance in their major genre. Persona 6 is around the corner, and RGG has also been growing.
When it comes to semiconductors, there’s always another grift.
Unfortunately, after AI, it’ll probably be military drones.
It’s ridiculous, and like they said, a bit too easy to break the game with. Just stack a couple multipliers and you’re one-shotting anything.
I didn’t hate DE and really liked most of True Colors, but the first game really was lightning in a bottle. They haven’t come close to it.
The series is definitely in trouble. Who knows, maybe SQEX will shuffle it off to a different studio again.
It’s the dungeon design that’s most like Dark Souls. Encounters are a bit taxing, and there’s a bonfire-like checkpoint system that similarly respawns enemies and recharges your equivalent of estus flasks. It’s fairly generous, but there are a few stretches (especially in the side content) where you’ll have to evade combat or avoid damage enough to make it through all the encounters.