It aims to be everything (from vector to raster to animation to publishing to compositing and so on), not sure how that ambition will turn out but they seem to have a very good team and are making good progress. It’s node-based, but you can edit stuff using only the familiar layer stack if that’s your thing. Check out the recent livestreams to see how the procedural workflow looks like : https://www.youtube.com/watch?v=6iLiaSGSnPs and their interview on Developer Voices : https://www.youtube.com/watch?v=ZUbcwUC5lxA
https://graphite.art/
It aims to be everything (from vector to raster to animation to publishing to compositing and so on), not sure how that ambition will turn out but they seem to have a very good team and are making good progress. It’s node-based, but you can edit stuff using only the familiar layer stack if that’s your thing. Check out the recent livestreams to see how the procedural workflow looks like : https://www.youtube.com/watch?v=6iLiaSGSnPs and their interview on Developer Voices : https://www.youtube.com/watch?v=ZUbcwUC5lxA
There’s no raster editing yet, and no painting, cf roadmap https://graphite.art/features/
Wow, looks very cool, just tried the web app, looks very promising. Do you know if or when this will release native on linux?
They are tracking the work here and welcome subscribers:
https://github.com/GraphiteEditor/Graphite/issues/2535
I don’t know… they’re preparing a release soonish I think but I don’t know of a concrete date