Codeberg seems to ban vibecoded Projects; reason might be german copyright law
>It looks like Codeberg want only copyrighted material in their service, so it is reliable in the future that e.g. licenses must be followed (e.g. GPL), and copyright doesn’t suddenly get declared as being of the model owner, and it isn’t a copy of something else.
That is a cautious reasonable position - in early days of LLM coding (3 years ago!) indemnity from model companies was a major issue globally because of the lack of clarity of the law around this. The US specifically has settled on it being (effectively?) public domain. But I don’t think that is fully settled, and it certainly isn’t settled in international copyright law.
The goal of the vague “mostly” in the Codeberg change is to ensure there is enough human input to the code they host, to be reasonably sure under German copyright law it is copyright of the person sharing it.
edit: link to poll that caused it (might be down due to high traffic) https://codeberg.org/Codeberg/org/pulls/1253#issuecomment-19820434
edit 1: i dont defend/oppose this move, i just find it interesting


What are you smoking?
Where did you come up with the numbers to back up this fantasy land you are painting?
You can cherry pick the numbers in either direction technically - you can operate an LLM without a GPU to make the AI power usage really low, and you can play a game with only basic 2D visuals that has low power usage.
However, the ideal in both cases will fully utilize a high powered GPU, so it’s a wash. During the day my GPU is answering prompts using the Qwen 3.6 LLM, and at night it’s ray-tracing in Cyberpunk 2077. In both cases it’s using a ton of power, but in only one of those two scenarios is it actually producing anything of value.