☆ Yσɠƚԋσʂ ☆@lemmy.ml to Linux@lemmy.mlEnglish · 1 day agoWine 11 rewrites how Linux runs Windows games at the kernel level, and the speed gains are massivewww.xda-developers.comexternal-linkmessage-square22linkfedilinkarrow-up1214arrow-down13cross-posted to: pcgaming@lemmy.ca
arrow-up1211arrow-down1external-linkWine 11 rewrites how Linux runs Windows games at the kernel level, and the speed gains are massivewww.xda-developers.com☆ Yσɠƚԋσʂ ☆@lemmy.ml to Linux@lemmy.mlEnglish · 1 day agomessage-square22linkfedilinkcross-posted to: pcgaming@lemmy.ca
minus-square☂️-@lemmy.mllinkfedilinkarrow-up14·edit-210 hours agocompared to using no sync at all* ntsync is still a good performance booster, but we had esync and fsync before it that were almost just as fast. the headline is a little misleading because it exaggerates it, still good news though.
minus-squareMohamed@lemmy.calinkfedilinkarrow-up2·3 hours agoThe article listed 800% fps gains due to ntsync. Wait, were those over fsync, or vanilla?
minus-square☂️-@lemmy.mllinkfedilinkarrow-up1·edit-22 hours agoprobably over vanilla, but it’s important to note a couple of outliers really did see big performance gains. iirc dirt i think?
compared to using no sync at all*
ntsync is still a good performance booster, but we had esync and fsync before it that were almost just as fast.
the headline is a little misleading because it exaggerates it, still good news though.
The article listed 800% fps gains due to ntsync. Wait, were those over fsync, or vanilla?
probably over vanilla, but it’s important to note a couple of outliers really did see big performance gains.
iirc dirt i think?
Thanks. I cancelled my upvote.
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