

I’ve been waiting for Valve to release their new headset before I jump back into VR and decide what I get to replace my original Vive. I still have a few questions as well, like the price, but it basically looks like everything that I want in a headset.
It has eye tracking since it uses foveated rendering, the new pancake lenses that have made a huge splash in recent years, better resolution than the Index, and they’ve said that it’s built to be modular so that there’s the possibility of adding new features down the line - including stuff like a port on the face plate that allows for high speed camera info as well as data, so stuff like face tracking should be as easy as plug and play once people get to tinker with it. No need to pull off face plates or solder wires like people were doing with their Index.
The biggest question I have left besides the price is the battery life and the feasibility of having it plugged in and charging while you’re using it.
I just replaced that exact card in my machine last week in preparation for dual booting Linux for the first time (I needed a new NVME as a Linux drive and figured I’d future-proof my setup at the same time with an RX 9070 XT for the native AMD drivers), and the only games that I hadn’t been able to run on medium-high settings had been unoptimized games, bad ports, and early access stuff like Monster Hunter: Wilds and Cities Skylines 2.
IMO 8 gigs is plenty for the average person, all things considered.